Every later biome assumes you can outrun lava long enough to bank an egg. The official way to grow that mobility is the treadmill: it makes you faster and lets you jump higher. Guides for this place also use the trampoline as a second trainer, especially when a route fails on jumps rather than on flat ground.
There is no published Speed number that unlocks Desert, Beach, or Mythical. Use the tests below, then retest after the experience updates.
Treadmill
- Stand on the treadmill on your plot.
- Keep the training action going. Stepping off every few seconds wastes the set.
- Watch Speed rise. A short attentive set beats a long distracted one.
- Leave to steal when you can clear your target biome with time to spare.
Grass only needs a few ticks. Desert and everything after it needs a real set first. See getting started.
Trampoline
Use the trampoline when the plot has one and your failures are vertical: missed ledges, underwater-style jumps, or a route that still fails after flat Speed looks fine. Upgrade that trainer when the shop offers a higher tier and jumps are the thing killing clears. Flat deaths still belong to the treadmill and to lava routes.
If a 2x train bonus is on screen
Some sessions show a 2x train product, pass, or event. The bonus only helps while you are actually training. Do not open the trail shop and let it expire. A tight cash budget should compare that purchase with pen space, because a filled pen funds more training later. If you do not see a 2x offer, ignore it. It is not required to progress.
Enough Speed is a result, not a rumor
| What your runs do | What to do next |
|---|---|
| Grass clears with time left | Try Desert |
| Desert clears on about half of attempts | Add careful Beach tries |
| You die in the middle of a path you know | More treadmill time, then check trails |
| You touch the egg and die on the way home | Speed and an earlier grab |
| Ancient clears feel calm | Only then probe Mythical |
How to split a session
- Claim offline cash.
- Train for a few minutes.
- Make one focused steal.
- Hatch and sort the pen.
- Repeat. Lengthen training only when the death rate jumps.
Endless training with no steals leaves you on weak animals. Endless steals with no training leave you dying. Trails help, and they do not replace a neglected treadmill. Match the set to the next egg: a few ticks for Grass, trampoline work before long Underwater or Arctic routes, and long bonus windows only after Ancient already clears.
